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Interesting concept, but tbh it falls short in the physics department - there's so much drag on the ball that it loses lateral movement so quickly, and all of the characters that I've tried seem to rotate off-centre, which just makes everything feel janky.

Also, it's commonplace to offer the "extra life for viewing an ad" AFTER the player runs out of lives, not when they have 1 left, that's just misleading - either give the player 2 lives and offer a third for viewing the ad or give the player 3 and offer a fourth.



Thanks for the feedback - I'm looking into both. WRT physics I think the elasticity of most of the table is too low, so you lose your lateral momentum whenever you collide with a wall. Needs some tweaking.




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