Of course not, but for years there's been a 'digital can do anything analog can do so why even use analog' from the digital side of music engineering. To which I answer, because I don't want to have perfect consistency and predictability in every context. There are contexts in which I want imprecision, nonlinearity, and surprise so that I can select rather than design.
I'm not sure how to articulate this, but it's a general problem in our technology culture. To me this is not that different from not wanting to write code all the time. You know what I hate about writing code? When I'm working with unfamiliar languages/frameworks/libraries I don't know what all the available options are, whereas when I'm working with more visual tools I can see all the options even if I don't understand what they do, and I can select and experiment and, well, play with the options until I find something useful or interesting. I can't play when I'm writing code because my experiments are just liable to result in syntax errors or suchlike.
Writing code appeals to people who like learning a bunch of things first and then recombining them. I find this kind of learning slow and tedious and I keep wonder why I'm doing all this syntax bullshit instead of letting the computer handle it for me so I can focus on my domain-specific ideas.
Likewise when I talk with DSP programmers about how I like the unpredictability and nonlinearities of analog signals, they say things like 'I could add a random noise generator to the oscillator algorithm' or so (I'm simplifying, but that's a design reality on many electronic musical instruments). This is often a self-defeatinmg strategy, at least in the short term - witness Roland corporation bending over backwards to do The! Most! Accurate! Component! simulation! Ever! in a recent line of digital devices featuring 'analog circuit behavior'. Meanwhile their smaller rival Korg has completely crushed them in the very important entry and mid-level market segments by simply producing what the market wanted - a wide variety of cheap analog gear, mixing both classic and new designs, and labeling the boards and publishing the schematics so people can mod them if they're handy with a soldering iron.