As someone who enjoys writing paragraphs of prose for commit messages on even small changes, I love these updates. I have no interest in the emulator or the games, but the engineering feats and writing style are wonderful.
> There's actually no reason why it couldn't have fit on a Dual-layer disc. Our only guess as to why it'd be a double disc game is that maybe it was cheaper, and since it is installing itself, there's no need to disc-swap after the initial installation, more or less erasing the biggest annoyance with multi-disc console games.
One possibility was that the optical disk lasers on early Wii units had issues reading dual-layer disks like Super Smash Bros Brawl, causing disk read errors. Nintendo's official laser cleaner disk helped to some degree, and (if I recall correctly) the power of the laser could be increased with software modifications to help.
In the early to mid 90's, I was writing games for a living. We had a 2 disc game that we managed to reduce in size via in-house audio, image, and video compression down to a single disc.
Our publisher felt we were too far along to drop to a single disc and remove code paths, so we ended up with a ton of duplicate content instead.
There are all sorts of reasons to release with multiple discs, not all of them are obvious.
There was a hardware modification that could be attempted. One of the potentiometers could be adjusted, although I forget exactly how this worked. I think this is the modification you were thinking of.
> leoetlino's genius solution to this is to actually check if a game is running before sending reset and power commands. Such a brilliant check was definitely not something we should have thought about a long time ago to protect from something like this.
Ha! Makes me wonder how much vulgarity is in the code of games throughout the years. I feel like this sort of thing would fly these days, but maybe I don't know how it works.
One of the most beautiful things about TCRF is their categorization system. They actually have a category of articles for any sort of hidden anything. Take, for example, "Games with hidden developer credits" https://tcrf.net/Category:Games_with_hidden_developer_messag...
Yes we know this is the most transparent, and well run software development you all have ever seen. Let's discuss something more interesting about this report.