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Not according to Microsoft, VR is going to be a big push for them this year. Granted a lot can go wrong, but they are addressing all the points you just listed:

* Headset Pricing: Major OEMs will be releasing headsets starting at $300 [0]

* Lowering system specs for VR [1]

* Not just a gaming focus: Windows 10 creators update puts an emphasis on 3D and Mixed-Reality, including a 'holographic' interface [2]

[0] http://1reddrop.com/2017/01/06/microsoft-announces-299-windo... [1] http://thenextweb.com/microsoft/2016/12/08/microsoft-unveils... [2] https://www.microsoft.com/en-us/windows/upcoming-features




I have actually been able to play around with a Hololens (AR vs VR but close enough) and it is extremely cool.

It honestly feels like only minor improvements in size/speed/usability will make it massively useful in normal life very soon.


I think Microsoft is 2-3 years too early (or maybe that's the plan?). The technology just isn't there yet. Headesets need to double the resolutions on the displays and increase the frame rate by 50%.


Agreed, I find the current resolution on VR headsets a huge letdown. Actually made worse by the fact that everything else I have these days is retina, 4K, etc so at a very high resolution.




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