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Note that you can play online either via webtiles or via ssh for the text-based mode.

I love how the game helps avoid tedium and memorization. For instance, you can find items via Ctrl-F (including on other floors, such as in your stash on a safe level), safely wander around unexplored parts of the level via 'o', or do long-distance travel to other branches of the dungeon.

The developers make a conscious effort to avoid any gameplay elements that would make players who do tedious actions better than players not willing to do tedious actions. For instance, you can't sell items, so you don't need to lug around piles of items you don't need to sell them. Certain buffing spells became so valuable to have constantly enabled that you'd benefit from re-casting them every time they ran out, so the developers rebalanced those spells so they could stay enabled all the time without a time limit, and you only have to re-cast them when the effect gets "used" by helping you. You don't need to keep separate notes about where you left items; the game has a search function (including by item property, such as finding items that grant fire resistance). You don't need to make notes about where you've avoided a dangerous monster to avoid walking into its line of sight again; you can make those notes in-game and the 'o' exploration function will avoid those areas.




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