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Structure-Based ASCII Art Generation [pdf] (cuhk.edu.hk)
56 points by networked on Nov 19, 2016 | hide | past | favorite | 6 comments

Related website [1] to this paper.

Also, I would suggest looking into Tien-Tsin Wong's other works [2] as well. A lot of great ideas and papers there.

[1] https://appsrv.cse.cuhk.edu.hk/~ttwong/papers/asciiart/ascii... [2] https://appsrv.cse.cuhk.edu.hk/~ttwong/publication-favorite....

Awesome! Is there a reference implementation for this? I think it'd be really cool to try to run a complex game like Super Mario or Doom entirely in the terminal using version of this algorithm.

A lot of the Aasci generators seems to try and reproduce the color gradients - would a similar effect to this not happen of we try to reduce the image to line-art first?

I will look intothis pdf later, but for now I like to share ASCII based porn movie with everyone here if anyone is interested.

debbie does ascii (an ascii pr0n from a 1981 bbs)


Does anyone have package for it?

Please do share if you anything CLI based fun stuff.

Here is a processing program to do ASCII art that has depth info, color, and is animated - http://pastebin.com/bz1pKAKQ

The logic is pretty simple to translate to other languages. This doesn't do the boundary or structural stuff as described in the paper but is a reasonable start for someone interested. Personally I don't like that sparse looking style of ascii art.

Can anyone explain reason for down voting me?

I only ask for support to be able to run that movie in my terminal if anyone knows it.

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