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It's not bad, it's actually got some of the best game design and multiplayer options that the steep learning curve (or clunky / hard to play factor as you call it) for a console FPS shooter. A couple major faults (Oddjob) but great level design I think redeems it a whole bunch.

I'll stand by it, because later I went on to be a Half-Life and Adrenaline Gamer hardcore player, and HLDM's complexity with the long jump and tau cannon required a lot of study and practice for most. Goldeneye was a good trainer for that.




So was Quake.

I maintain that HLDM stands amongst the best of Multiplayer shooters: Up there with Quake, Q3A, CPMA, and UT.


Yeah I knew a lot of the Quake and Q2 guys in our circle, definitely quite a high-tier game. We had fun with Q3 but it was definitely a less brutal take on FPS skill than Q2 in my opinion. I swear HLDM was the absolute best because at first when the Tau Cannon could splash damage through walls and arc around corners, there was no other weapon like it in any game. Later Valve patched it down and whatnot, which made it easier on (1)Player population but was frustrating as it mandated a playing style change somewhat.


Q3 was arguably less brutal, although its rockets actually moved, which was nice. This lack of brutality is why CPMA was devised, which brought back the brutality and advanced movement tactics in full force.

I really don't swear by Q3 or HLDM: Although I do swear at them a lot. My preference is either Quake 1 or Xonotic, which is like Quake meets UT, and lowers the floor on advanced movement so plebs like me don't get totally stomped the first time they log on (we still get stomped, just not impossibly fast).

I love them all, which probably means I'm a masochist or something.




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