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The Arduous Journey of Porting C to Rust (bawk.space)
5 points by steveklabnik on Oct 6, 2016 | hide | past | favorite | 1 comment



I have a feeling that "Part 2: Making everything Rustic" is more or less equivalent to a rewrite from scratch. A realistic way might be to achieve Part 1, and then extract some part/module you could rewrite more or less independently without breaking the whole (which might not be an easy feat on a legacy C application).




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