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Fantastic =) Recreation of one of my favorite games, having fun with it this morning.

Noticed that you have to keep a high cash balance -- once the population reaches a tipping point every citizen will be unhappy if there isn't enough security, resulting in instant negative income and an unrecoverable downward spiral. Razing every room isn't enough to remove the "need security" flag.



Hey, I'm glad you like it and thank you for the input! That's a really good point - I've pushed this commit forward which resolves this by only counting occupied floors in quality-of-life calculations - in other words, if a user makes a bad floor decision in the future, they can delete that floor to undo the decision and figure out what went wrong. It probably won't deploy to the contest site until tomorrow, though.

https://github.com/webrender/10ktower/commit/a6b8fe2234f713e...




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