You are right. Interesting. It may also depend on the gaming device. On PC I am used to be able to save a game at any point. (except for some console ports) I think that makes a huge difference, as there is then no need to play another level or play past another save point, I just hit ESC and click on save and close the game when I want.
Sadly more and more games are multi platform and even if they allow you to save it's often only outside/after of a mission, or even if they allow you to save at any point, if you load the save game you are reset to the last invisible save point and have to replay it from there. That's the most off-putting experience and I am pretty sure it also manipulates people to play longer than the want, and as many don't know better (don't even know the free saving possibility from PC) they don't have a bad taste about it.
Quick save and quick load also is or was part of popular PC games, I mentioned above. It allows one to try out something, if it turns out that it was a really bad idea, I can go back and try it in a different way - something that's invaluable in Deus Ex 1 and RTS like Age of Empire series. With console games like Uncharted series or GTA series it's not possible, and I wish it would be possible (at least on PC were the disc space for save games is let's say near infinite). A really cool feature that I know only from Codemaster racing games (and Braid) is the playback feature, that allows you to go back in time (1-2 min) and try it again in a different way. I wish most games would come with such a playback feature, it's really great and useful. And games could limit it to eg 5 playback activation per level like Codemaster games (depends on easy/medium/hard level).
Sadly more and more games are multi platform and even if they allow you to save it's often only outside/after of a mission, or even if they allow you to save at any point, if you load the save game you are reset to the last invisible save point and have to replay it from there. That's the most off-putting experience and I am pretty sure it also manipulates people to play longer than the want, and as many don't know better (don't even know the free saving possibility from PC) they don't have a bad taste about it.
Quick save and quick load also is or was part of popular PC games, I mentioned above. It allows one to try out something, if it turns out that it was a really bad idea, I can go back and try it in a different way - something that's invaluable in Deus Ex 1 and RTS like Age of Empire series. With console games like Uncharted series or GTA series it's not possible, and I wish it would be possible (at least on PC were the disc space for save games is let's say near infinite). A really cool feature that I know only from Codemaster racing games (and Braid) is the playback feature, that allows you to go back in time (1-2 min) and try it again in a different way. I wish most games would come with such a playback feature, it's really great and useful. And games could limit it to eg 5 playback activation per level like Codemaster games (depends on easy/medium/hard level).