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I remember a game called "GunZ" (the 2005 one, i think) internally using torrents to propagate updates. But it was a long time ago.



A huge number of games used torrents for patching since around that time, notably in the MMO scene. WoW and every Nexon game come to mind. AFAIK the Battle.net launcher still downloads updates via torrent.


The Blizzard updater is actually a very cool download utility, worth hacking/poking at.

AFAIK it pioneered the concept of "web seeds", using HTTP GETs with a Range: header to download specific chunks from a CDN that were not healthy/available in the swarm.


I saw a game do that recently. It makes a lot of sense to use torrents and reduce bandwidth on their servers.


I completely forgot about GunZ doing that. I guess I was wrong; torrents have been taken seriously for awhile :D




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