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What about time and money ? Most people need jobs to pay the rent. But some have cash from a wealthy family. It makes such a big difference but nobody talks about it, which makes those who are trying to do it with no money and on evenings and weekends feel like they're just not trying hard enough.


That's been my situation. Rather than making just another crap platformer for my first game more than two years ago, I started something a little too ambitious for my experience and available time. And although I basically finished the final touches (introductory tutorial) last night, I'm not certain it will become popular enough to warrant additional effort to enable monetizing through in-app purchases. (It's a rather zen game of flow, and ads would be too intrusive)




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