>I didn't choose to work in an industry that raced to the bottom for pricing.
I'm sorry but it doesn't matter how long you've been making games. If you choose to produce mobile games and then choose to make them F2P with IAPs and gems and bullshit, you did make that choice. You don't have to do that. Sure it might be the best way to make money on the iPhone, but selling drugs is a pretty darn good way of making money on the streets. It's a great way to make sure your family can eat. It still makes you a horrible person.
If you were making money before the iPhone, then there's your business model. Otherwise, go back and read your comment again, this time imagining a drug pusher explaining why he sells to addicts. "Sure meth is bad, but hey I'm making money and I'm giving people what they want, you just have to come to grips with the economic realities".
Thanks for killing the industry. Glad you're making a profit though.
https://en.wikipedia.org/wiki/Take-Two_Interactive
>I didn't choose to work in an industry that raced to the bottom for pricing.
I'm sorry but it doesn't matter how long you've been making games. If you choose to produce mobile games and then choose to make them F2P with IAPs and gems and bullshit, you did make that choice. You don't have to do that. Sure it might be the best way to make money on the iPhone, but selling drugs is a pretty darn good way of making money on the streets. It's a great way to make sure your family can eat. It still makes you a horrible person.
If you were making money before the iPhone, then there's your business model. Otherwise, go back and read your comment again, this time imagining a drug pusher explaining why he sells to addicts. "Sure meth is bad, but hey I'm making money and I'm giving people what they want, you just have to come to grips with the economic realities".
Thanks for killing the industry. Glad you're making a profit though.