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I suppose that makes logical sense. But I don't know of any platforms or markets where the proportion of risk to reward is much better. And if that opportunity was much better, economics dictates that it eventually would draw in more competition until risk-reward became par with any other market. No free lunches out there.


The whole point of the article is the the proportion of risk to reward is non-existent on the platform.

The unlucky developer will LOSE money by releasing their apps. The average developer might break even or make a ridiculously small amount. Only at the very top/lucky end will you get projects (that due to social media, word of mouth or just random luck) that nets between decent to good money.


Most people enter game development because of passion rather than risk-reward. So the market is distorted and will stay that way.




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