Sure, and to be fair to author, my point wasn't made to combat his article. I was more responding to the headline which reminded me of the "indieapocalypse" articles that make news all the time.
Sorry to hear it didn't work out for you. If you found more viable platforms of course that makes sense to pursue. I think that's what more developers who complain about the meager app store sales ought to do (explore alternatives), rather than just whine about the apocalypse and hope their downloads magically change.
I think it's more interesting that to keep maintaining the games he was forced to keep purchasing an Apple developer license, and that it was cheaper for him to pull the games than to risk reputation all damage with crashing apps, even if they are free.
This genuinely sounds like a problem for Apple. Without a healthy App Store ecosystem there is little reason to purchase an iPad!
Sorry to hear it didn't work out for you. If you found more viable platforms of course that makes sense to pursue. I think that's what more developers who complain about the meager app store sales ought to do (explore alternatives), rather than just whine about the apocalypse and hope their downloads magically change.