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The Vive APIs are open. They're not connected to any Steam DRM (which I believe is optional -- and in any event, Valve doesn't nail developers down to exclusives; you're free to sell your games elsewhere, if you want).

My guess is that Facebook's big advantage boils down to the sheer number of bodies they have available to make a platform, while Valve consists of a small team and a bunch of developers. Valve's non-management culture makes long-term focus hard. Facebook can mandate focus through their heirarchy.

Also, the people at Facebook are not stupid; this is fixable if they take the right steps. They probably don't even have to do anything at all now; just ignore the issue and it will sink below the community's outrage threshold.

But if I was a company stuck with an exclusive on the Oculus, I'd be screaming at Facebook for a pile of cash right about now.

[I have the sense that the Oculus DRM change was decided by some PM-like person at Facebook with little experience in security, or PCs as a gaming platform, or the market in general. I'll bet there's an internal shitstorm at Facebook that's resulting in new orifices being drilled into certain persons. If they decide to double-down on the DRM or try shut down the software shim in question through legal posturing, then I will make popcorn].




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