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I don't think it has to do with the combinatorics of the input space. Adversarial inputs are hard to generate until someone figures how to point a set of laser pointers at exactly the right spots on a truck on a highway to get it to swerve out of control.



How is that different than today with human drivers? A laser to the eye will cause lots of swerving.


> because any random fluctuations can cause the whole thing to malfunction

You made a very specific claim that random fluctuations could have the same effect as adversarial examples. I was addressing that.


Yes, that makes sense and you're right. I don't have a proper definition of randomness and I wouldn't expect generic noise to cause issues.




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