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I keep thinking that a virtual arcade model could work well... you get N plays per day for free, but if you want to buy more "coins" you pay like $5 and they carry over...

Each version improves existing games in the arcade and/or adds new ones... you can play your 20 coins/day first, then buy extra if you choose... there's no reason that model couldn't work quite well.




Isn't that exactly what P2P/IAP is?


This is the model most Facebook games use. They might call credits "energy", but whatever.




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