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How is an anti-aliased line easier to read for a computer? It should be fairly easy to find lines and use those to get vanishing points for orientation. Distance of enemies should be more or less a mapping of screen height, since you're mostly looking straight-forward. It sounds super doable, especially with machine learning becoming a thing, more or less delegating the task of putting all those inputs together to make sense of it to the computer.


Well you have more unique features from which you can do localization on.




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