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It's not stupid. It's rational. You're lamenting the fact that the market is demanding games that you, as a craftsman, think are crap. Crappity crap crap.

On the other hand, if you make one of these simple, crappy games and it is successful, you will have millions of dollars that you can use to fund any type of game development you want.

I suppose you see that as compromising your principles or something. In any case, the fact that you "hate it" is an artificial barrier to your own success. If you really believe it's easy for you to make one of these games (and therefore easy to make millions of dollars), why wouldn't you?

I'm sure you'll rationalize it by saying "I don't want that kind of success" or "If I have to compromise my beliefs about game design even once to be successful, I don't want it."

Well, alright, that's fine, but you should see how you're limiting yourself strategically. The market is screaming right now, "HEY! MAKE THESE GAMES!" You're free to ignore it.

As for being rude, well, your article insulted a lot of quality game designers I know whose work, I'd wager, has touched more lives than yours ever has or will. So I'm not too worried about being rude, especially since I think your attitude is what's crappy, not these games.



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