Assuming they have stellar data collection, they'll have answers to some interesting questions:
1) How many random people does it take for a chat room to turn into spam/shitposting/etc?
2) Does a persons reddit commenting behavior match their chatroom behavior? (discussion topics, spamming, shitposting, etc)
3) How long do people participate, how long till they go afk?
4) Does comment frequency, karma, subreddit participation correlate with any Robin behavior? Ex. People on r/TrueGaming stay in a room longer due to gamification.
1) In my experience, it's correlated to the Dunbar number. Seriously, once you get close to 150, it starts to break down, over that number, it's lost.
2) To my knowledge, nobody is looking them up. At least nobody I encountered is.
3) Most people seem committed to at least 4 rounds, and then once it gets to 31 minutes/round it trails off
4) A lot of people who seem really into it seem to also be really into COD or Hitler memes. No joke.
I actually was in a chat room with /u/powerlanguage (the admin that submitted the original announcement) and I pressed him for stats. All he said was that people love to grow.
xNotch was also in the room. That was tons of fun.
I was also in this room, merged in from powerlanguage's side into Notch's group. The group ended up convincing about 40-50 members to vote to Stay, and when the vote passed it created a private subreddit for the group with random members as admins (including Notch). This was before auto-vote scripts and bots became common.
The subreddit is currently coming up with a theme for itself (based on part of the name that was automatically generated for us), and has seen users sharing spare copies of games and introducing themselves.
Unfortunately /u/powerlanguage chose to grow on without us.
I ended up in a group of four, of whom two were initially inactive. One of them eventually started chatting (apparently the desktop notifications hadn't worked) and we voted 3/4 to grow again. The next batch of people to join us started slinging slurs around, at which point I closed the tab.
I'll have to have another go at this tomorrow, if it's still up.
The problem with this experiment, from my own experience, is that you really have no reason to be there other than the novelty of it.
There's nothing binding your "community" other than finding out about the robin or something like that.
You're entering a chat room to chat about the chat. It predictably becomes "spammy" absolutely fast with few people because they're going to be trying to entertain themselves somehow.
It's too meta to be of much use to the outside world, imho.
1) How many random people does it take for a chat room to turn into spam/shitposting/etc?
2) Does a persons reddit commenting behavior match their chatroom behavior? (discussion topics, spamming, shitposting, etc)
3) How long do people participate, how long till they go afk?
4) Does comment frequency, karma, subreddit participation correlate with any Robin behavior? Ex. People on r/TrueGaming stay in a room longer due to gamification.