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> How is that any different (functionally) than making new desktop spaces in your windows manager?

In theory you can add N number of monitors to your desk and simply look at each one. Being able to simple turn your head and hook is a huge win over multiple, virtual desktop spaces (otherwise why would you buy an additional monitor?).

So a dynamic way of adding and removing monitors form your setup. Too bad this one doesn't quite work that way and wouldn't work as well (especially with, as you said, a huge clunky device strapped to your face).



Yes, that's what I was imagining (literally spawning new monitors in the viewspace) but this simply isn't that. Also with Oculus you need to have the physical monitors to support it (for now):

>The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.


Exactly. The Oculus maybe opens up some very interesting desktop UI possibilities, but none of the options I've seen seem to fulfill that promise. Yet




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