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In go, the purpose is to have more territory than the opponent. There is no point in humiliating the opponent by having a big advantage. I think the aim of the strange moves was to increase the confidence of the program in its advance, not to increase the advance.


Sorry, I didn't mean the intent would be to humiliate, just the appearance.

Humans, I think, have the natural instinct to "hedge" themselves in games like go and chess, by creating positional/material advantages now to offset unknowns later. Of course, that advantage becomes useless in the end game, when all that matters is the binary win/lose.

An AI, which may have a deeper/broader view of the game tree than its human opponent (despite evaluating individual position strength in roughly the same manner), may see less of a need to "hedge" now, and instead spend moves creating more of a guaranteed advantage later (as you suggest). And indeed, my experience with my AI is that during the endgame (in which an AI generally knows with certainty the eventual outcome of each of its moves), it tends to retain the smallest advantage possible to win, preferring instead to spend moves to win sooner.


> Humans, I think, have the natural instinct to "hedge" themselves in games like go and chess, by creating positional/material advantages now to offset unknowns later. Of course, that advantage becomes useless in the end game, when all that matters is the binary win/lose.

That's actually an excellent way to win chess games. Keep your eye on the mate while the other person is focusing on position and material.


> I think the aim of the strange moves was to increase the confidence of the program in its advance, not to increase the advance.

Absolutely. Also worth noting that it may be simply unable to distinguish between good and bad moves if both outcomes lead to a win, since it has no conception of the margin of victory being important.

So it might not be that it increased win probability, but that both paths led to 100% win probability and it started playing "stupidly" due to lacking a score-maximizing bias.


But you could indeed humiliate the opponent by actually capturing ALL of his stones. But that won't happen, if the enemy knows at least the basic concepts ... Still, if you play well, you cover much ground - while trying to supress the area of the enemy and even crushing him. But classic go is nice in a way, that it gives weaker opponents a start bonus of some stones - so the game is balanced and domination usually won't happen ...


My brother once played the (then) British Youth Go Champion on a 13x13 board, and lost by around 180 points - literally scoring worse than if he hadn't played at all.




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