I don't think Microsoft really see this as just a gaming device. I saw a presentation by some members of the hololens team that really emphasised the devices use right through the product design process. I think they see it as a productivity device for design studios and businesses that happens to have some game applications.
And honestly, I think they're on to something. Using an HTC Vive with the tilt brush app really emphasises just how intuitive 3D design work can be in VR. The robot repair demo features a really eye-opening moment when you're looking into the innards of an exploded-view robot. It's such an intuitive way to work with 3D models, and so obvious that it will eventually become commonplace.
The biggest problem with the Vive demos is that you're fully immersed. Hololens addresses that.
And honestly, I think they're on to something. Using an HTC Vive with the tilt brush app really emphasises just how intuitive 3D design work can be in VR. The robot repair demo features a really eye-opening moment when you're looking into the innards of an exploded-view robot. It's such an intuitive way to work with 3D models, and so obvious that it will eventually become commonplace.
The biggest problem with the Vive demos is that you're fully immersed. Hololens addresses that.