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Well, I guess you can't tell for sure if it's worse than Mint before using it. If it's prettier (as you said) and its UI is more intuitive there's a chance it can be better, at least in some aspects.

I guess you're right, I didn't have time to make a budget but have some to design an app because by doing this I learned a lot when it comes to design, and after all I earn money by designing things. So it's a win-win




Right back atcha, bro; your willful ignorance of the topic or any other solution is, I would say, a focus of your piece.

Done:

[x] Identify a problem ("overpaid millennial techies don't keep track of their spending because they just can't be arsed")

[x] Waste a bunch of time shipping a mobile app six people will ever use

[x] Write self-important, poorly-copyedited Medium post

These are the most visible parts of the design process, but they won't get you success unless you're reeeeeally good in a room with some pretty rich, dumb motherfuckers. (I am made to understand this is getting harder and harder lately.)

Not done:

[ ] Hard stuff?

[ ] Research design process: what else happens??? (<- this sounds hard)

The difficult, meaningful stuff no one really seems to give much of a shit about anymore. Except, of course, the people making good and interesting work that will actually matter a few years from now, and not just destroy a bunch of wealth and effort. But they don't write Medium posts.

Be more like them.




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