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Show HN: Luastatic – Build an executable from a Lua program (github.com/ers35)
44 points by ers35 on Oct 26, 2015 | hide | past | favorite | 13 comments



You can do this in Luajit with the following trick:

    for f in *.lua; do
        luajit -b $f `basename $f .lua`.o
    done
    
    ar rcus libmylib.a *.o
    gcc -o myexe main-stub.c -I/usr/local/include/luajit-2.0 -L/usr/local/lib -lluajit-5.1 -Wl,--whole-archive libmylib.a -Wl,--no-whole-archive -Wl,-E
Where main-stub.c looks like this:

    #include <lua.h>
    #include <lauxlib.h>
    #include <stdlib.h>
    #include <stdio.h>


    int
    main(void)
    {
        int status, result, i;
        lua_State *L;

        L = luaL_newstate();

        luaL_openlibs(L);

        /* load your lua entry point here */
        status = luaL_loadfile(L, "mainluafile.lua");
        if (status) {
            fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1));
            exit(1);
        }


        result = lua_pcall(L, 0, LUA_MULTRET, 0);
        if (result) {
            fprintf(stderr, "Failed to run script: %s\n", lua_tostring(L, -1));
            exit(1);
        }

        lua_close(L);

        return 0;
    }
The executables produced are very small because you dynamically link to Luajit and statically link to your own Lua code. I have a full media scheduler running at 100 sites which is only 40k. And it runs like a demon on ARM too.


That's a neat trick! Is there any reason you can't do this with luac? I tried the equivalent to what you're doing with luac, but gcc complains that "member libmylib.a(luafunc.o) in archive is not an object".

What's the difference between the bytecode generated by luajit compared to luac?


Luajit detects the kind of output file passed to the -b option, in this case .o, and writes the data accordingly. It's actually writing compiled architecture-specific object code here which can be linked into a static library. You can also pass it a .c or a .h extension to get c source or headers.

I think luac compiles to bytecode only.


Ah, this explains why running a file on the .o file said it was lua bytecode. This feature of luajit makes it much more appealing. Thanks for the info!


For multiple lua files, you can first bundle them into a single lua file using squish.[0]

[0]: https://github.com/LuaDist/squish


Also check:

Bundle [1], using LuaJIT

Luvi [2], which is also able to generate a single file executable and you can include static resources.

[1] https://luapower.com/bundle

[2] https://github.com/luvit/luvi


Similar project for Python: http://www.pyinstaller.org/ Works with multiple source files and supports widely used Python modules out of the box.


Pretty good size: 214K (on amd64 Linux):

  $ ls -lhd hello
        -rwxr-xr-x 1 admin admin 214K Oct 26 09:53 hello
  $ ldd hello
	linux-vdso.so.1 (0x00007fff5f5ff000)
	libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f10611e7000)
	libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f1060fe3000)
	libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f1060c39000)
	/lib64/ld-linux-x86-64.so.2 (0x00007f10614f6000)
(edit: formatting)


This is an interesting project, thanks for sharing.

Did you explore the possibility to use LuaJIT instead? The ability to do this and also integrate with Terra http://terralang.org/ would create a great project!


I think this is targeted at the scenario where the developer works in Lua but is deploying to platform without any Lua dependencies. Not sure if it will pull in any used packages though.


Lua binary modules are supported by referencing the path to the module's static library and any dependent libraries. Used packages are not automatically pulled in. LuaRocks integration would be interesting: https://github.com/keplerproject/luarocks/pull/264


LuaJIT will be supported in the future. I will take a look at Terra.


Ha! I remember you from the G-Wan forum days (:

I'm so excited to see you're still active!




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