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Ask HN: Developing indie 2D strategic game – Go or Unity3D
1 point by payamb on Aug 27, 2015 | hide | past | favorite | 3 comments
I was thinking about developing an indie strategic game ( similar to Paradox type games ) for a while ,

I'm a web developer and i was learning Go in my free time, it is useful for me to learn and master Go , but to reach my first goal, which is developing that game, I'm not sure which way to go.

For Unity iv'e heard the best results comes with developing with C# ( which i need to learn from scratch ).

For Go, There is Go-Gl and basically i need to develop everything from scratch , which let me improve my skills in Go and also its bad because it takes much more time to complete.

Basically i want to write kind of economic simulator which doesn't need fancy graphics, tile maps and menus is all what i need. Performance is a key i guess.

I'm not sure if C# has any benefit for me ( as web developer ) in long term, but i know go has.

So , Which road should i take in your opinion guys ?




Unity3d.

If you use Go to make a game you will also be pioneering using Go to make a game and everything will be harder and slower and essentially without community or commercial support. Unity has a huge community, huge platform compatibility, huge 3rd party assets/sdks/etc support.


Any idea on C# learning curve for a PHP guy ? :)


It's syntactically similar to javascript, and there's heaps of examples/tutorials/projects to learn from for games or anything else.




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