> It's truly staggering to read at the start that there were ten times as many titles (15,000) than there are for the DS or GBA.
It makes sense that there will be a lot more games on a open platform than on a platform from company that is notorious for not attracting 3rd party titles.
> For some reason it doesn't feel like as much love and passion goes into a lot of games being produced at the moment. So many of those Spectrum titles were labours of love by single people working for months on their own in bedrooms.
Step outside the world of Call of Duties and Battlefields and you will find lots of games that are very much labor of loves from bedroom developers.
The author probably just picked that as an example of a very popular platform - the DS (2072) has double the titles of the PS3 (1026) according to Wikipedia and isn't far off the total titles of the PS1 (2355) or PS2 (2468).
I know there are plenty of indy titles on Steam and the other app stores that are remarkable games and immense labours of love, but I wonder how many really get under the skin of a lot of children today for a long period of time?
So many games I see my nephews playing are freemium titles that seem to drift in and out of their lives on a day to day basis (especially on iOS). I certainly don't see them building a connection like I did with Manic Miner or the Dizzy games anyway. One exception I can clearly think of though recently with kids would probably be Minecraft. Others miles may vary I guess.
It makes sense that there will be a lot more games on a open platform than on a platform from company that is notorious for not attracting 3rd party titles.
> For some reason it doesn't feel like as much love and passion goes into a lot of games being produced at the moment. So many of those Spectrum titles were labours of love by single people working for months on their own in bedrooms.
Step outside the world of Call of Duties and Battlefields and you will find lots of games that are very much labor of loves from bedroom developers.