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Cool, thanks for the clarification. What I was trying to suggest is that we will encourage all of our partners to adopt Vulkan alongside OpenGL ES on Android, Linux or any other operating system that supports Khronos APIs. However, for some manufacturers, updating might not be an option due to factors like costs, development time, etc. So there is no absolute guarantee that every single device having a PowerVR Rogue GPU will have Vulkan. We can only promote it and hope that it happens since it is a really good API.



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