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Arbitrage and Equilibrium in the Team Fortress 2 Economy (2012) (valvesoftware.com)
55 points by pizza 3 months ago | past | web | 12 comments
Valve – New Employee Handbook [pdf] (valvesoftware.com)
1 point by aard 11 months ago | past | web | 1 comment
Arbitrage and equilibrium in the team fortress 2 economy (valvesoftware.com)
2 points by setra on Dec 22, 2017 | past | web
Valve Time (valvesoftware.com)
5 points by adgasf on Oct 9, 2017 | past | web | 1 comment
Faster Zombies (2012) (valvesoftware.com)
1 point by joshstrange on Jan 5, 2017 | past | web
Faster Zombies (2012) (valvesoftware.com)
1 point by deafcalculus on Jan 4, 2017 | past | web
Dota2 Bot Scripting API (valvesoftware.com)
4 points by jhchabran on Dec 11, 2016 | past | web | 1 comment
We Won’t See Hard AR Anytime Soon (2012) (valvesoftware.com)
48 points by activatedgeek on Dec 9, 2016 | past | web | 58 comments
Improved Alpha-Tested Magnification for Vector Textures and Special Effects [pdf] (valvesoftware.com)
1 point by joubert on Aug 18, 2016 | past | web
Valve: How I Got Here, What It’s Like, and What I’m Doing (valvesoftware.com)
2 points by albemuth on Aug 17, 2016 | past | web
Steam under Linux (valvesoftware.com)
2 points by 0x54MUR41 on Aug 15, 2016 | past | web
Valve Time – Valve Developer Community (valvesoftware.com)
3 points by adgasf on July 25, 2016 | past | web
Valve – Handbook for New Employees (2012) [pdf] (valvesoftware.com)
353 points by taigeair on July 25, 2016 | past | web | 197 comments
Squirrel Programming Language (valvesoftware.com)
81 points by joubert on July 12, 2016 | past | web | 50 comments
Latency Compensating Methods In-Game Protocol Design and Optimization (valvesoftware.com)
3 points by r4um on Apr 28, 2016 | past | web
Valve Handbook for New Employees (2012) [pdf] (valvesoftware.com)
1 point by scrollaway on Nov 13, 2015 | past | web
[dupe] It all began with a strange email (2012) (valvesoftware.com)
1 point by JoshTriplett on July 6, 2015 | past | web | 2 comments
Valve handbook for new employees [pdf] (valvesoftware.com)
2 points by jimsojim on June 8, 2015 | past | web | 1 comment
Making and Using Non-Standard Textures: Manipulating UVs Through Color Data [pdf] (valvesoftware.com)
1 point by Joona on May 26, 2015 | past | web | 1 comment
How does Valve’s management structure fit into today’s corporate world (valvesoftware.com)
1 point by jmngomes on May 20, 2015 | past | web
Valve Time (valvesoftware.com)
2 points by amdixon on Mar 23, 2015 | past | web
[dupe] The Valve Employee Handbook (2012) [pdf] (valvesoftware.com)
54 points by mseo on Mar 23, 2015 | past | web | 14 comments
Down the VR rabbit hole: Fixing judder (2013) (valvesoftware.com)
14 points by allending on Mar 19, 2015 | past | web
It all began with a strange email (2012) (valvesoftware.com)
181 points by siddg on Feb 10, 2015 | past | web | 61 comments
How does Valve fit to today’s corporate world? (2012 – Yannis Varoufakis) (valvesoftware.com)
1 point by atmosx on Jan 26, 2015 | past | web
Valve Handbook for New Employees (2012) [pdf] (valvesoftware.com)
42 points by Audiophilip on Dec 31, 2014 | past | web | 17 comments
Valve Time (valvesoftware.com)
2 points by galapago on July 8, 2014 | past | web | 1 comment
Valve flat org structure, desks with wheels [pdf] (valvesoftware.com)
2 points by smartera on July 8, 2014 | past | web
Why virtual reality isn’t real to your brain (valvesoftware.com)
2 points by danso on Apr 9, 2014 | past | web
High quality vector texture rendering for GPU rendered scenes (valvesoftware.com)
2 points by fidotron on Apr 2, 2014 | past | web

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