| | The Pokemonetization of Game Content (pocketnext.com) |
| 1 point by Origummy on May 20, 2012 | past |
|
| | Designing games with the mute button in mind (pocketnext.com) |
| 1 point by Origummy on May 19, 2012 | past |
|
| | Words With Your Mother (pocketnext.com) |
| 1 point by daflubba on May 18, 2012 | past |
|
| | Why we don't need to ditch the term 'gamer' (pocketnext.com) |
| 1 point by Origummy on May 13, 2012 | past |
|
| | Lamenting the loss of "hard mode" (pocketnext.com) |
| 2 points by Origummy on May 12, 2012 | past |
|
| | What Dark Souls can teach us about (un)approachable game design (pocketnext.com) |
| 1 point by Origummy on May 11, 2012 | past |
|
| | Great Artists Steal (pocketnext.com) |
| 1 point by Origummy on May 10, 2012 | past |
|
| | Casting a watchful eye upon in-game currencies (pocketnext.com) |
| 1 point by Origummy on May 10, 2012 | past |
|
| | Where the hell is gaming headed? (pocketnext.com) |
| 1 point by Origummy on May 9, 2012 | past |
|
| | The growing role of the player in game development (pocketnext.com) |
| 1 point by Origummy on May 7, 2012 | past |
|
| | Mobile games' slow journey into the hearts of the hardcore (pocketnext.com) |
| 1 point by Origummy on May 5, 2012 | past |
|
| | On the Importance of Quantity (pocketnext.com) |
| 2 points by ido on May 5, 2012 | past |
|
| | The dirty truth about App Store rankings (pocketnext.com) |
| 2 points by Origummy on May 4, 2012 | past |
|
| | How long is "long enough" for a free game? (pocketnext.com) |
| 2 points by Origummy on May 3, 2012 | past |
|
| | 59% of apps don’t make enough to recoup development costs (pocketnext.com) |
| 1 point by Origummy on May 2, 2012 | past | 1 comment |
|
| | The iPhone is the new arcade (pocketnext.com) |
| 2 points by Origummy on May 2, 2012 | past |
|
| | No Man is an iLand (pocketnext.com) |
| 4 points by Origummy on May 1, 2012 | past | 2 comments |
|
| | This is how graphics in games matter (pocketnext.com) |
| 32 points by Origummy on April 29, 2012 | past | 16 comments |
|
| | The incredible Chex Quest saga (pocketnext.com) |
| 1 point by Origummy on April 28, 2012 | past |
|
| | Why it's kind of a compliment to be reported to the FTC (pocketnext.com) |
| 3 points by Origummy on April 26, 2012 | past |
|
| | Is a rocket scientist smart enough to make it in mobile games? (pocketnext.com) |
| 4 points by Origummy on April 24, 2012 | past | 1 comment |
|
| | East Side Games CEO downplays innovation, says indie devs are delusional (pocketnext.com) |
| 2 points by dojogrant on April 5, 2012 | past |
|
| | Watch your back: Apple is already banning devs that cheat the App Store rankings (pocketnext.com) |
| 2 points by xonder on March 26, 2012 | past |
|
| | Developers beware: The mobile gaming bubble is primed to burst (pocketnext.com) |
| 1 point by dojogrant on March 23, 2012 | past |
|
| | What Dark Souls can teach developers about unapproachable design (pocketnext.com) |
| 2 points by dojogrant on March 22, 2012 | past |
|
| | It's time for an App Store 2.0 (pocketnext.com) |
| 29 points by dojogrant on March 21, 2012 | past | 26 comments |
|
| | How Nimblebit broke the rules of free-to-play, and won (pocketnext.com) |
| 2 points by xonder on March 13, 2012 | past |
|
| | Indie developer Vlambeer has a message for clone apologists. "F*ck you." (pocketnext.com) |
| 2 points by xonder on March 7, 2012 | past | 1 comment |
|
| | Is Your App iConic? (pocketnext.com) |
| 3 points by xonder on March 2, 2012 | past |
|
| | Flaming the Victim - Why you should care that NimbleBit got ripped off (pocketnext.com) |
| 8 points by xonder on Feb 28, 2012 | past | 2 comments |
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| More |