| | Selenium for Cross Browser Testing on Mobile Devices (mobiletestautomation.com) |
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3 points by carlsbaddev on Jan 28, 2016 | past
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| | How and why we moved to a faster release schedule (mobiletestautomation.com) |
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3 points by RuG274 on Jan 7, 2016 | past
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| | How to Do Real-Time Data Logging for Mobile Apps Running on Cloud (mobiletestautomation.com) |
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4 points by RuG274 on Dec 16, 2015 | past
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| | Optimize Graphics Performance of Your Games with Automation (mobiletestautomation.com) |
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2 points by RuG274 on July 30, 2015 | past
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| | How to Test Mobile Websites on Real Devices at Cloud (mobiletestautomation.com) |
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2 points by RuG274 on July 29, 2015 | past
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| | How to test mobile apps or games on Intel chipped devices? (mobiletestautomation.com) |
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3 points by RuG274 on July 23, 2015 | past
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| | Monetize Mobile Games in China (mobiletestautomation.com) |
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3 points by RuG274 on June 25, 2015 | past
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| | How to Create a Provisioning Profile for iOS Development (mobiletestautomation.com) |
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3 points by RuG274 on June 23, 2015 | past
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| | 5 Considerations for Mobile Testing (mobiletestautomation.com) |
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2 points by RuG274 on June 11, 2015 | past
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| | Culturalize Your Mobile Games Before Hitting the East (mobiletestautomation.com) |
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2 points by RuG274 on June 10, 2015 | past
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| | Using Gradle for Testing Mobile Apps on Real Devices (mobiletestautomation.com) |
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2 points by RuG274 on June 9, 2015 | past | 1 comment
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| | When Do You Need Mobile App Test Automation (mobiletestautomation.com) |
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2 points by RuG274 on June 3, 2015 | past
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| | Three Steps to Optimize Your Websites for Google's New Algorithm (mobiletestautomation.com) |
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5 points by RuG274 on April 22, 2015 | past
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| | Looking East? You Need These (mobiletestautomation.com) |
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2 points by RuG274 on March 26, 2015 | past
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| | Optimizing Graphics Performance with the Help of Real Mobile Devices (mobiletestautomation.com) |
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3 points by RuG274 on March 17, 2015 | past
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| | Eyeing on China’s Mobile Game Market? Get Ready (mobiletestautomation.com) |
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7 points by RuG274 on March 16, 2015 | past
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| | Optimize the FPS of Your Mobile Games for a Better Gameplay (mobiletestautomation.com) |
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5 points by RuG274 on March 6, 2015 | past
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| | Cost Comparison: In-house vs. Cloud-based Dev Environments (mobiletestautomation.com) |
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3 points by termostaatti on Jan 2, 2015 | past
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| | What should we expect from Android M? (mobiletestautomation.com) |
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6 points by taalasmaa on Nov 20, 2014 | past
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| | Android vs. iOS App Robustness on Different Chipsets (mobiletestautomation.com) |
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3 points by taalasmaa on Nov 19, 2014 | past
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| | Image recognition in mobile game testing (mobiletestautomation.com) |
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2 points by kallesverige on Nov 3, 2014 | past
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| | Android vs. iOS App Robustness – before iOS8 (mobiletestautomation.com) |
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1 point by vvh on Sept 22, 2014 | past
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| | Best Tips and Tricks for Mobile Game Testing (mobiletestautomation.com) |
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1 point by mobapptester on Sept 19, 2014 | past
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| | Android L – what you need to know about stability of prior versions (mobiletestautomation.com) |
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3 points by erkz on Sept 8, 2014 | past
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