I think it's probably not true that it all adds up over a lifetime. That's the model that is widely used but there's some good evidence to suggest it's not accurate.
I wanted to use this a long time ago but the rust support wasn't there. I can see now that it's on the front page with apparently first class support so looks like I can give it a go again.
The strip is depressing, but the actual city outside of the strip is pretty cool. It's rapidly growing with very affordable housing. The food scene is excellent because of a diverse population. The nature scene is excellent. Electricity is very cheap, no income tax, low property taxes. Extremely well maintained and overbuilt infrastructure, very little traffic. A very nice airport (my favorite in the US) that is very near the population center and also with reasonably priced parking.
Vegas has a lot to offer and the strip really dominates the perception of it which is unfortunate.
I'll agree with everything you've said except the part about low property taxes. I pay about 20% more in property tax on my Vegas house than I do for my LA one, and the LA one is worth about 40% more. The main reason for this is the lack of a Nevada state income tax.
I get creamed by the SALT cap, but I'm not in favor of repealing it, because it rightfully punishes states that aren't fiscally responsible.
The "fiscally irresponsible" states provide more tax dollars to the federal government than the "fiscally responsible" states, all of whom would be completely insolvent without the extra tax dollars they receive from the federal government.
The fair alternative to not eliminating the SALT cap would be to allocate federal dollars spent by the amount of tax dollars paid by the citizens of that state. But then every GOP state would be insolvent, so obviously that's not going to happen.
I was curious about the difference, and a quick search suggests Nevada has property tax rate of 0.44% and California is 1%. I'm not from the US so wasn't sure why your experience differs from my very brief and naive comparison. Are there multiple layers of marginal rates or something that contribute to the actual property tax rate in each location?
He may be paying a much lower property tax rate in California due to Prop 13, which limits property tax increases to 2% per year as long as the property doesn’t change owners. If you bought a house for $200k in 1990 which is worth $1.5 million today you don’t pay anything close to 1% because of that 2% annual increase cap.
Its PR is also made more difficult by the fact that some people _love_ the strip, so this is often the only thing people know about. The most iconic part of Vegas is the strip, so it's the only thing people know to try, and then we get really polar opposite opinions on the city in general depending on who you ask.
I'm working on a distributed object storage system to be the backing store behind my website (https://scmscx.com). It currently uses back blaze b2 which is good and cheap but I thought it would be fun to roll my own.
I'm not sure about how it works in WoW but I can give you a warning about what happens in StarCraft. To prevent other people from editing StarCraft maps (which are MPQs), users would intentionally mangle the MPQ format in just the right way so that the game could still play it but other tools could not open it for editing. So, if there is anything like that going on in WoW world then it might be very hard to reassemble the original MPQs and get a byte for byte match.
shouldn't be the case, and i would implement a proper verify when exploding the MPQ file, by running a reassamble and hash comparison right afterwards.
World of Warcraft - from the earliest (publicly leaked) Alpha up and including the very last Wrath of the Lich King version.
Other people are already working on getting backups of the next 2 expansions working again to add those client versions to the archive as well.
I see many people in the comments nostalgically talking about the custom mapping scene and how it got them into programming.
The same is true for me, so I think here is a good place to plug my starcraft custom map archive website [0]. In 2020 because of the pandemic StarCraft enjoyed a surge of popularity again, I went looking for some custom maps that I remembered from the early 2000s but I couldn't find them. The existing websites at the time were not solving the problem for me so I set out to solve it myself. The website is a passion project for me, I don't want it to generate any revenue. It's been a fun ride and it's now easily the largest map archive that has ever existed. I think eventually I'll make a show HN post about it when I implement a few more cool features, but that will have to be for a later date.
see: https://en.wikipedia.org/wiki/Linear_no-threshold_model