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This is like you telling me the difference between a car and a truck and I telling you that there is no difference, both are automobile. Everything is a computer program, but I bet you can tell the difference between the "computer program" your washing machine uses vs the one your desktop pc/laptop uses


Sadly no. We had sqlite support long time ago but it became way too hard to maintain as our database arquitecture grown, so right now we only support mariadb and postgres


Thanks so much for the response! I get it, that’s cool, just making sure. Will be giving it a try regardless.


Hi! for some platforms like switch where the games have a Title ID we first try to match against a static file RomM already has loaded and fallback to metadata providers (igdb, screenscraper and mobygames for now) searching by filename


Of course! we are excited about the post and we want to answer any question regarding RomM. Answering you:

1. That's exacty what RomM (among other things) does. You will have a Jellyfin/Plex interface from where download your games 2. Right now we match using the name of the file, but we are planning to add match by hash thaat will increase the accuracy even more. If it doesn't match anything, you are able to match it manually from the interface in a very user friendly way. 3. Yes, our API docs are integrated into RomM itself, so any RomM instance you can access will show the docs. It can be your own instance, or the demo site one for example (https://demo.romm.app/api/docs) or (https://demo.romm.app/api/redoc)

Apart from that, we have some integrations with different systems, like a plugin for playnite or an app for muos or portmaster to avoid download from the browser itself but from a native client (https://docs.romm.app/latest/Integrations/Playnite-plugin/) and (https://docs.romm.app/latest/Integrations/muOS-app/). A lot more integrations are in the works


Thanks so much for the answer! This is a really cool project! I'll definitely check it out once I'm back.


Thanks for the answer. Curious how hacks can be enabled, any pointers on that?


We put a lot of effort in making it responsive and aesthetically beautiful dude! Sorry to sorry to hear that you dislike it


All I'm saying is to not contribute to rendering the word meaningless by putting it in other peoples' mouths. If what you built is truly beautiful then people will call it as such without your prompting.


Respectable opinion, but not accurate from my point of view because we could say the same for powerful or any other adjectives!


Yes, they are overused as well. I would love it if people would tone it down with the adjectives.


Thank you for your kind words! And yeah, the emulation part is more in the emulatorjs team roof, they are doing a great job too


Right now we have a playnite plugin, a muOS/portmaster app and a on-going decky plugin for steam deck. We have plans to integrate with RetroDeck. No luck with Retroarch since it doesn't support plugins, but you can always use something like syncthing for those where we don't have integration yet purpose.


You can display almost anything pretty well. For DRM free games, just upload them as a zip or put them in your library as a folder with everything inside and RomM will display them as everything else. You can do it under the "win" folder so RomM knows those are PC games


Awesome! I also see RuffleRS is supported too for flash archiving. I'm jumping on this now


This is a self-hosted solution, unlike all those sofware you mention. You will install this in your server through docker and you will manage your ROMs library with a clean interface. Being able to play in the webUI itself is an extra since we just integrated emualtorjs (from emulatorjs.org)


I think I might just be too far from the target audience to understand this. I don’t see any of the other options as non “self hosted”, they aren’t backed by some cloud infrastructure owned by a company, those are all locally running apps on your device


Another way to put it is that those apps are only installed on a single device at a time, whereas with RomM setup on a server, so you can access your library from any device with a browser. There's a future where ES-DE and EmuDeck can pull games from, and push saves to, a central RomM server.


As Gantoine said, the main difference is that you can't access any of those tools from other device, only from the one where it's installed


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