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With thinking like that it's not a far bridge to, "not leaking all your private keys will soon be an unacceptable risk."

I mean the other side of this argument, which I also support, is "Using the Internet will soon be an unacceptable risk".

I've been slacking but yeah it's on my list.


This reads like an AI hallucination. I'm willing to steak-out this ground even if I'm wrong because of the glaring lack of skepticism. I don't even know when dollars became a concrete compute measure. We used to use FLOPs before we were trying to pull headlines like it were a claw machine game.


The title is click-baity if you ask me. I didn't change it.


This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable.

Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.


After playing a few rounds (or studying the board after dieing) there are a few patterns you can notice, like how the 8s are placed, where the slime revealer guy is, where the wizard thing is, etc.

It seems solvable for me (303 score) without risk about a third of the time. You can also cheat a little by clicking randomly a few times and restarting until you get a good start.


The music develops a bit after you win and is worth waiting to hear, IMO.

Took me 3-4 attempts to work out a strategy and then a couple more to get the first win. Have since had a few more wins. Great little game.

Amusingly, if you get a 16th (and 17th) heart, the Monsternomicon slides across to the left side of the interface to accommodate it.


It's more difficult if you try to tackle the monsters head on. If you instead focus on finding clear spaces to unlock the scrolls, and maximize your HP usage (kill 5hp worth when you have 5hp, immediately level up at zero, repeat) it's relatively moderate in difficulty.


The comparison with the original minesweeper is a little bit unfavorable. That's a game that you can win more consistently with skill rather than luck until you crank up the number of mines to an excessive level. This game is punishingly difficult without near perfect play and extreme luck, while containing almost no instructions.


Please scan your can of participating Mountain Dew or Starbucks to unlock the next 150 key presses on your keyboard.

(Yes Thank You) (Remind Me Later)


Ollama definitely is a strange beast. The sparseness of the documentation seems to imply that things will 'just work' and yet, they often don't.


This begs the question, is this wave of LLM AI anything more than a fancy mirror? They're certainly very good at agreeing with people and following along, but, as many have noted, not really useful for anything acting on their own.


The thing that shocked me about doing Swift app development was despite all of the syntactic requirements for types and null-checking, the program would crash with runtime errors as if I were still using C.


The clips of him rolling his eyes and head around in boredom at the inauguration definitely looked like he was suffering from some kind of withdrawal symptoms.


Doesn't take very much searching to find this pretty nifty palindrome prime:

3,212,123 (the 333rd palindrome prime)

Interestingly, there are no four digit palindrome primes because they would be divisible by 11. This is obvious in retrospect but I found this fact by giving NotebookLM a big list of palindrome primes (just to see what it could possibly say about it over a podcast).

For the curious, here's a small set of the palindrome primes: http://brainplex.net/pprimes.txt

The format is x. y. z. n signifying the x-th prime#, y-th palindrome#, z-th palindrome-prime#, and the number (n). [Starting from 2]


> Interestingly, there are no four digit palindrome primes because they would be divisible by 11.

In fact, this holds for any even number of digits.


11 is an even-digit palindrome and is a prime number


I meant that every palindrome number with an even number of digits is divisible by 11, not that they're not prime.


11111111111111111111111 is prime (1©23)


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