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This is a reference I think to the Charlie Kirk murder.


I learned this trick writing shellcode - the shellcode has to be null byte (0x00) free, or it will terminate and not progress past the null byte, since it is the string terminator. of course, when you xor something with itself, the result is zero. the byte code generated by the instruction xor eax, eax doesn't contain null bytes, whereas mov eax, 0 does.


Yes, it's one of my favorite trick also.


Thanks for the feedback. I'll give this a try.


Hey, this is my first font design, constructive criticism welcome! Thanks.


You’ve picked a difficult way to make your first typeface. A monoline design with a strict vector grid doesn’t leave a lot of room for the kind of optical adjustments needed for balanced and readable letter shapes. But I think even if you want to be strict about those restrictions there is a lot of room for improvement in consistency and composition of each shape.

I started to write actionable suggestions about individual letters but realized it’s probably better to drop this link, which starts at how to draw an ”A” and continues with every letter of the alphabet. https://ohnotype.co/blog/ohno-type-school-a


It's very nice, but why? The lack of descenders makes it slightly harder to read. More of the letters look the same.


It's perfect for my use case, which is making individual square letters to print. PITA to ensure that the square are uniform when the letters are not uniform in size.


Aesthetically, great. But i can't help but find it harder to read this font. Probably cool for things such as a poster or album art, but not something i'd enjoy using in my code editor.


Lowercase f, l and t are crimes against humanity.


Please add a github release with the assets (ttf, otf, etc.). I'm developing an open-source font repository+downloader and it will make it easier to write an install script for it.


Great job! I've tried many times to design a font and failed.

That said, here's some: I'd love to see multiple weights. Not just bold, the new fonts can have multiple weights. Italic could help also but with the letters staying in the box. Also, the letters are too much to the left to my liking. Large amount of space between letters makes it even more visible.


Cool concept. I like the lowercase q a lot. The misaligned dot (tittle) on the lowercase i and j bugs me. It feels off to have it at different heights. I'd try making the i taller to match the j.


No descenders - fine. But I find the lowercase L, and to a lesser extent the lowercase F, very unpleasant looking. Something to do with the overly intrusive and segmented curve.


I'd prefer a greater difference between ( ) and { }, and between : and ;

But that's for using it as my daily driver, which doesn't seem to be the actual motivation.


I really like the look of the font, great job!


The vertical lines look a bit thin on my ~110PPI screen. Especially the down line in lowercase 'p'.


Love how legible this is. Exactly how my brain (trained on 8-bit micros) expects a font to look!


Did you ask Claude to make your design futuristic? I sometimes get the same layout haha.


I find it legible except for y becoming u


Amazing effort for a first font. I probably won't use it, but who cares! It's cool.

Do more fonts. Do more things. I thank you.


I hate myself for loving Retrocide so much. Well done.


My kundalini awakened when I fell 20 feet onto a 3 inch PVC pipe in more or less a seated position and got impaled - it smashed right up through my tailbone, sacrum, and spinal vertebrae, severed a ton of nerves, and whatever energy was coiled up in the base of my spine shot straight up out the top of my head!


:thumbsup:


The levels are in order of difficulty per grid size, sorted by the number of backtracks it took a solver to complete (some of the harder levels on the biggest sizes took hundreds of thousands of backtracks, though I didn't really code any heuristics).


Gameplay is on a grid from 5x5 to 12x12 in size. Each level has a number of "depots", from which the player lays section of "pipe" to Von Neumann neighboring tiles. Pipes cannot cross each other, and a tile cannot have more than 1 pipe. Pipes cannot be placed on depots. Click a depot to "activate" it, and then place the pipes from that depot. There are 3 ways of placing pipes - clicking on the adjacent square, dragging through adjacent squares, or clicking several tiles away in a straight line from a placed pipe or activated depot to lay pipe on each tile in the line.

Thanks for giving it a try - I would appreciate any feedback!


Sorry, I'll add some instructions, the game is to lay pipes from the depots to fill the entire grid.


Ah, its a bug, thanks for pointing that out (you should be able to path to a square that was previously pathed but is currently empty), working on it now.

Yes, in this game you lay "pipes" from "depots", and must fill the entire grid with pipes.

Thanks for the feedback, adding some text with the basic rules now.

I initially had the first "tutorial" level a 4x4 grid with a [3] in each corner, but the 4x4 levels were trivial and I removed them.


Not doing so well lately, but I managed to hack out this little puzzle game. I've spent a lot of time thinking about simple games appealing to a wide audience that can be played with no more than paper and pencil, and haven't come up with that many great ideas, but I think this one checks out. Feedback welcome! Not that I think I can sell this to the NYT for their puzzle section, but interested in ideas monetizing this outside of adwords. Thanks for looking.


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