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That was exactly the idea. I've tried so many times to learn Blender but its an enormous program. I think I just wanted a way to get my hands dirty with some quick wins.

https://news.ycombinator.com/item?id=37164650

I made a little web game called "Not My Cows" that hackernews appreciated. I haven't done much with it since, but it was a good time!


I love this style of game programming. It's so compact, portable, and easy to read.


Pretty fun! I played a few rounds. I'd probably bust this out at a hang out if we we were looking for something to do. I got used to the UI quirks, but thanks to other commenters I had a leg up in figuring it out. I used it on desktop btw.


good catch! the cows can also just leave the window if you wait long enough. think im going to add some barriers on the side.


cows making more cows and exploding into tiny flaming space debris burgers, v2 is gonna be wild


lol cows just making more cows, the game would be so chaotic thats amazing

also, it can be a bit tedious but i love the control of JS only. it keeps the game super compact and easier to debug.

I'm glad you liked the 3 axis of action! I'm still vaguely on the fence about it. In ways I feel like it makes the game too complicated for casual play, but maybe I'm overthinking it.


I'll debug this, thanks for calling out


Those pesky bovine. Noted and agreed for next version!


Yup, there is definitely a cheat mode once you find it. Totally agreed on callouts and suggestions. Damage and mechanics need to get balanced out. The cows being more reactive would be super funny, maybe some more explosions on the ground that can affect the farmer. Still thinking through the asteroids... like they're just on a random number generator right now but i think there needs to be a little more thoughtful difficulty ramp.


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