- absolutely stupid question since we are on the topic
- take a guy like me who has no idea about gamedev even in the slightest bit
- let us say i wanted to make a game, i understand i have 2 options 1) make a game with a game engine such as unreal, unity, godot or 2) make a game without a game engine
- what are the tradeoffs for each?
- do you learn how games work if you tried to build a game without an engine
- what are some things that are going to be super duper hard to build without a game engine?
- we are talking specifically about 3d games just to clarify
If you're interested in making and finishing a game, there is no good argument to be made for writing your own engine unless you have some very very specific rendering requirements (e.g. you want your game to be in hyperbolic space or something, or have 3D portals).
In every other case by writing your own engine you'll be wasting your time on a million already solved problems instead of actually, you know, making a game.
If you're interested in game engine development, or graphics programming, and not so much in finished games, then you can write some engine code as an educational exercise, though.
At least I started by playing around with microcontrollers (the ESP8266). From there you will get an understanding of how they work etc. Most of the time there’s an imprint of the chip type, so figuring out the type isn’t hard.
Dumping the firmware depends on the chip. While playing around with these chips you will also get to know the tools. In this case „esptool“.
For me, most of it is learning by doing and being curious how these systems work. At the start you may do wrong assumptions about the system. But the more you research the clearer it gets.
I mean Netflix is dealing with big, important things like container scaling, creating a million micro services talking to each other and so on. Having multiple tech blogging platform on Medium is not something they have a spare moment to think about.
- Everyone of them gives me a 404, can you kindly add some page on your blog form where I can just see the titles of all the articles quickly?
- Most blogs posted on HN are not user friendly in this regard, sometimes the reader wants a quick glimpse of everything on 1 page so that they can quickly pick interesting stuff
- i dont see a single page where i can see the articles at one glance
- can you add an index page that shows the list of every post ever written? this page requires too many hoops to navigate https://beabetterdev.com/2026/02/
what happened to beyond meat, impossible foods and all those other companies that a few years ago were planning to replace beef with plant friendly alternatives? why dont we hear about them anymore?
It is extremely difficult to justify fake beef that costs more than real beef. Maybe for a niche group who care about the ethics of it, but they aren’t enough to support a market. Once fake beef costs 80% or less than real beef, it could get some traction
I have a feeling you'd start into see costs start to align if the subsidies that go towards beef producers were reallocated in the direction of more sustainable alternatives.
since folks are lukewarm on no-meat options, they are working on blends which in aggregate would reduce meat consumption without the tough odds of converting meat-eaters
- take a guy like me who has no idea about gamedev even in the slightest bit
- let us say i wanted to make a game, i understand i have 2 options 1) make a game with a game engine such as unreal, unity, godot or 2) make a game without a game engine
- what are the tradeoffs for each?
- do you learn how games work if you tried to build a game without an engine
- what are some things that are going to be super duper hard to build without a game engine?
- we are talking specifically about 3d games just to clarify
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