I expect more kids will switch to playing more games on their phones with their friends. Whoever thinks the kids will instead put down their phones and starting go out more often has lost touch with reality.
You don't understand, we're going back to the good old days.
Kids will go back to rolling hoops and playing jacks in the street, they'll write letters to each other in cursive, because print is addictive, and we can finally go back to the time where if a kid is even a little bit different from those around them, they're robbed of having any type of social support system that doesn't ostracize them.
They pushed them out of Italy, which forced mafia to adapt in the US, eventually becoming richer and stronger. A much more powerful transnational mafia returned back to Italy.
What exactly Leonardo Sciascia mean in his "Porte Aperte" is the fascism merely "anesthetize" the mafia rather than eradicating it (gaining temporary Sicilian consent through illusionary repression)
It was the opposite. US mobile operator stores charged upward of 50% to sell stuff on their feature phones, with cherry on top in the form of paid submissions.
You think that's bad? Grugnar charge 80% to sell rocks in front of cave, but Grugnar killed by Bugluk and then cave belong to Bugluk. Bugluk eat you and take rocks if you try sell in front of cave.
I'm replying to the statement that 30% was always a bad deal, by providing an example that shows that it was a clear improvement on the market of mobile development (as others did the same in this comments section).
In your cavemen logic the closest example would be that nobody killed the first guy; he was forced out of business because a new cave opened nearby and they were selling rocks much cheaper.
On the contrary. There is an ongoing DoJ antitrust case against Apple with a long list of grievances. Most of those were already addressed by Apple (since the case was filed a pretty long time ago) the rest will be tested in the courtroom in the following years.
Epic lost on 9 counts out of 10 in the original lawsuit. The one they won is being appealed and in the process Fortnight was ordered to be reinstated in the US. I wouldn't bet that this arrangement will survive appeals.
Good point. That makes them a combined platform and payment processor. So it seems to me the logical question would be, shouldn't they just break the platform part out then? But isn't that exactly what their percentage fee amounts to? So Apple should be entitled to 30% of their (IIRC) 5%, right?
Really they ought to further split that out into "processing fee" and "platform services fee" and Apple would then be entitled to 30% of the latter.
And yet despite his alleged criminal activities Russian prosecutors have failed to present an evidence-backed case that would warrant the notice to Interpol. That is why it was cleared.
It's the second time today when I see that the higher number of LoC is served as something positive. I would put it strictly in "Ugly" category. I understand the business logic that says that as long as you can vibe code away from any problems, what's the point of even looking at the code.
> Remember, there used to be a time programmers productivity was measured in LoC per hour.
Do you remember such a time or company? I have been developing professionally since the early 1990's (and hobbyist before then), and this "truth" has been a meme even back then.
I'm sure it happened, but I'm not sure it was ever as widespread as this legend would make it sound.
But, there were decades of programmers programming before I started, so maybe it just predated even me.
I do, besides the sibling comment, there is hacker lore about these kind of issues,
> They devised a form that each engineer was required to submit every Friday, which included a field for the number of lines of code that were written that week.
IBM had such a culture back in the day, where they feted 1 kloc/day programmers. That was what Bill Gates sneered at with the "Measuring software productivity by lines of code is like measuring progress on an airplane by how much it weighs" quote.
Yes, as we all know, when evaluating which programming language to use, you should get a line count of the compiler's repo. More lines = more capabilities.
Why would I ever want a language with less capabilities?
Yes, but it's not recommended - it does not have inter-frame compression, so it is significantly less efficient than just having a regular video file and slapping 'gif' on it.
That's not strictly correct, it's rather that the current encoder does no inter-frame compression. Patches (and the frame system in general) does give tools to do some inter-frame compression (not as many as in video, but still quite expressive), just nobody stepped up to implement compression using them for animations yet.
Progressive decoding isn't a very useful video feature because you need to decode the whole frame before you decode the next frame for inter-frame coding methods anyway.
It is, however, a very useful image format feature, giving you most information from the spinner/sticker/emoji/sprite, and refinig the already playing loop as it loads. That's why animated jxl is a bad video format — it's not a video format, it is a separate kind of seemingly weird thing.
What, isn't this the cue for someone to explain that it's ironic webp is really a video format which is a bad image format, and now we have symmetry that JpegXL is a good image format which is bad video format? :-D
(I don't know if any of this is true, but it sounds funny...)
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