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This is really nice work. It compels me to plug my attempt at an ultima vii -inspired project: https://uzudil.itch.io/enalim


This looks great. I see a Linux version; do you happen to know if anyone has tried it on a Steam Deck?


I think someone did but with an earlier build. If it doesn't work, drop me a note on itch.io and I'll see what I can do. Thanks!


In the book "Starling House", being poor is defined as: you make a list for what you need, another for what you want, and then you throw away the second list.


The author of this post goes even further than that: He says to make a list of only what you need, and then flounder while you fail to acquire the items on that list.


My attempt at creating something similar: https://uzudil.itch.io/enalim


Looks great! and seems like you have spent a lot of time on the detail, not just the graphics, but also the storyline (I started by having a read of the walk-through). Have you written your own game engine for this? anyway, well done, and I wish you success.


Yes, the engine is written in go and uses opengl (the isometric layout uses the opengl z buffer). The game is written in bscript (https://github.com/uzudil/bscript). I've always been a huge Ultima fan and this was a lot of fun to work on.


Cool. I spent some years with opengl and now webgl2, so I have a feel for how much work that entails, well done! I never quite got a satisfactory result with the z buffer, just a bit too much of a z gap on my geometry outlines to avoid z fighting.


Wow, this looks amazing! :O


This looks awesome


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