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Fortunately doing something novel is one of the main things llms can't do.

But unfortunately human knowledge accumulation and advancement over the last many thousand years has been pretty large deep and varied.

Finding something novel for phds or profits or crime or whatever th fk is harder everyday.



The basic trend in the gold market is it is in flux

end.


video games revenues are usually 5x those of video games. call movies 40bb per annum mobile games alone are ~100bb.

Finish Him.


This is pretty misleading and 5x is totally wrong. You’re quoting the approximate box office number for film, but leaving out home entertainment (streaming & DVDs) and merchandising entirely, while at the same time including those categories on the games side. Film industry revenues as a whole when including streaming exceed $100B per year, and approximately matched the games industry, at least as of 5 years ago. See Wikipedia’s entries on film & game industries [1][2] — in 2018, film was $136B, while games was $135B. It’s only very very recently that total games revenue exceeded total film revenue. Making this much harder to reconcile is that total film revenues are generally not public information and they are notoriously misrepresented and downplayed, maybe to help reduce taxes, royalties, and bonuses, or maybe just for competitive reasons, but either way film numbers are unreliable and underestimated.

[1] https://en.wikipedia.org/wiki/Film_industry

[2] https://en.wikipedia.org/wiki/Video_game_industry


I doubt many people consider Candy Crush to be a good example of an art form. It’s just an app designed to manipulate human psychology to extract maximal profit.


Isn't most of that revenue from F2P user hostile mobile games?

That'd be like counting TikTok as part of the movie revenue.


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