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I have blocked medium.com because of that. Same as the SEO spam dev.to.

It's actually interesting how often I end up seeing the uBlock 'blocked' page because of it. And how blind I end up being to the serp domains.

I of course can click the bypass button on a case by case basis.


I just replace medium.com with scribe.rip in the URL.

Ditto. No issues at all that my friends did not experience as well. (Long download/patching times).


Do you have any acticles or references about this? That would be great research (pun intended) to find out


They have marked the repo as noindex (or GitHub is forcing a noindex header).

Its returning a noindex flag so every serp is correctly doing what the repo has been asked.

That is... except for brave! I checked on my searx instance and it still showed up in brave's results


I migrated to forgejo a few years ago and never looked back. While there are some edge cases and known issues. All of my actions "just worked".



Yes. Nearly every game is compatible. Checkout protondb.com and check the games you play.

Anything that has a kernel level anti check (Valorant) will always be a resounding No. But besides from that, everything is pretty damn nice.


>Anything that has a kernel level anti check (Valorant) will always be a resounding No.

Please stop repeating this long outdated information. The two most widely used kernel anti cheat provider easyanticheat and battle eye support linux with a user space component which needs to be enabled by the developer and has been in many games.

https://areweanticheatyet.com/breakdown


That is... a bit of an oversimplifciation.

Tools like Battle eye and EAC are not just one tool that gives a binary answer, they are tools that detect a huge range of heuristics about the device and how easy it is to interfere with the memory.

While they have been ported to Linux, an awful lot of those bits of telemetry simply don't give the desired answer, or even any answer at all, because that is very hard to so when there aren't proprietary drivers signed down to the hardware root of trust by a third party (and certainly the average Linux user on HN wouldn't want there to be!).

It's really not a matter of "enabled by the developer", it's entirely dependent on what your threat model is.


None of this is relevant to the original point of "kernel anti cheats don't work" when yes the two most widely used ACs do work despite being kernel level.

>It's really not a matter of "enabled by the developer", it's entirely dependent on what your threat model is.

Again irrelevant to the original point


Pretty much none of the kernel level features work.


Irrelevant. They work so you can play a game and it's supported by the devs despite it using kernel level anti cheat.



Thanks for the mention :)


Do you have any plans for the target to be S3 compatible in addition to a posix file system? If I wanted to sync a YouTube channel to a Backblaze B2 bucket or Minio, for example.


No plans for that currently, you're welcome to open an issue on GitHub though and I'll investigate if it's sensible to implement.


I solve this by Syncthing running on all clients. Very rarely do I ever have a problem with conflicts. Only if I add a new pass while my phone is offline and then make another edit on my computer would there be an issue. I think it only happened once, and that was because I did it on purpose to see what happened.

Turns out syncthing creates a .conflict file and then I tell keepassxc to do a merge on the two files and then we are back to normal.


(side note) And the folding phone will be a "Apple First".

I wonder if they still still have a stupid camera notch on the device. They is no point (to me) have a thin phone even you end up having a 5mm notch the size of your phone


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