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that's like saying dos was a mistake because MS should have just developed xp instead.

of course 6dof is better than 3dof - that's obvious - but that is also a question of how expensive computing power is. Quest is simply the next iteration of Go - so obviously they'll sunset Go at some point.

The way you sound it seems like you think you split the atom or something.


You're right that 3DOF needed to exist before 6DOF, which is a much harder problem to solve, doubly so for inside-out. But, PCVR entirely skipped 3DOF as a consumer product, and even though Rift shipped without touch controllers it had tracked controllers 6 months after launch.

Early 3DOF mobile VR was an attempt at getting more users, without actually thinking about the user experience. Early mobile VR advertisements (for Gear VR or Daydream), had people using 3DOF VR headsets like they were standalone 6DOF headsets with full hand-tracking. People walking around their hands in front of the HMD, etc. Marketers knew how the device should work, it actually wouldn't be insane to say the device that people want is 3-5 years out and not release 3DOF hardware


At the same time the Go was on the market Lenovo had a 6DoF standalone headset working on Google Daydream.


That nobody was buying, because of the lacking fidelty, ease of use, price point and missing software ecosystem.


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