haven't made a pcb in a long time but when i did, used Altium & there were design rule checks for everything; but, none for creepage. Interesting, thanks for sharing.
Today (but not in 2002) if i needed a server with 100k concurrent activities, I'd look to async frameworks - futures/ callbacks but a small number of threads. Akka, reactive streams, etc.
Is a huge number of threads as useful today as 2002?
If you could easily spin up hundreds of thousands of threads you wouldn't need any of those frameworks, callbacks or userland threads. You could use the OS level abstraction and not have your language/framework implement its own different abstraction.
There is a certain amount of Stockholm syndrome built into the current acceptance of async programming paradigms.
Linear code is far easier to reason about, but that is easy to forget once someone has become accostomed to thinking in async constructs.
The thing is, there are only so many things a person can mentally juggle. Removing the consideration of a whole dimension of issues means the developer can take on more useful complexity.
Naive threads and async are for fundamentally different tasks:
Threads are for working in parallel, splitting a single compute-intensive tasks into many.
Async is for waiting in parallel for disk I/O results, database queries, network responses, etc.
The former are for doing more work. The latter is for efficiently waiting for others to do their work without using a bunch of excess thread context resources.
You don't reduce complexity by ignoring the difference between two quite distinct use cases. That's false simplicity.
> without using a bunch of excess thread context resources
If the threads are cheap, there is no point in making this distinction, which greatly simplifies the language. And they can be, we just need programming languages designed for that.
Here, here. The elephant in the room in just about any discussion about threads/async is Python. Threads simply don't function in Python because of the GIL.
Instead of accepting this fact and using another language if threads are needed, Python has been doing various async-style things for years and pretending it's good enough, including what can only be described as cooperative multitasking, that horror from the early 90s.
Python is working on removing GIL (I am not sure about timeframe) and will have subinterpreters - the last one will come in 3.13 and solves the thread problem.
Non-blocking I/O channels use fewer threads (native or green) than tasks. Some programming languages ARE designed to handle this: they use async/await.
You could argue that Go does this more elegantly with goroutines, but this further highlights the point that threads should not be a silver bullet to development models.
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