Svelte is cool although I didn't have some big epiphany. I'm not going to use Svelte because "it compiles" and "is faster" when my existing React app performs very well. Plus there are some libraries for my specific use case that didn't exist in Svelte. I know people love things besides React, and I would be happy to see it unseated. Sure I'm part of the problem but it's been good to me and I have bigger fish to fry.
> Plus there are some libraries for my specific use case that didn't exist in Svelte.
A lot of these libraries aren't needed in Svelte because 1) the functionality might already be built into Svelte, and 2) you can use any JavaScript library directly, unlike in React where you often need a React-specific wrapper.
Not saying that applies to your specific use case, but I've seen this argument way too many times.
As someone who has written both React and Svelte for many years I must interject. React is itself just a library. No, you don’t need any specific “wrappers” for it. Let’s not mislead the readers here.
I remember in 1999 being so psyched about changing a button image on mouseover. Went hard on jquery, little bit of angular and bootstrap. React was big for me because it’s one way data binding solved the kinds of bugs I had spent years dealing with. Vue svelte and others are cool but they are all very similar to me. I always encourage people to work at first without any framework because then you gain an appreciation for why these things exist (or you stay vanilla and constantly blog about it)
Others have provided details about how it works. I suggest zooming way in on that image and you'll start 'breaking though' the surface and that'll help you get an idea of how it works. Important thing is there is no defined geometric surface ("mesh"). Also important to know is that it's very, very hard to get a good splat without taking a ton of photos at different angles. It's also really, really easy to create a crappy looking splat. But when it's done right, it's a marvel
When you say its very very hard to create a good splat, what do you mean? And what is good? I would say that strawberry is very detailed and its a good splat. I also kind of like the way some of the 'rougher' splats look. I feel like they'd work well in a car racing simulator.
Maybe not at first. Regardless of when they get replaced by tech, you’ll see those jobs get saturated and wages go down. Which sucks because they are already low
I am a hardcore AI doomer and have been for years.
I've been actively prepping for very bad economic and political scenarios, plus some doom scenarios for about 5 years now.
My assumption is that white collar unemployment will become a serious problem by the end of the decade, but potentially as soon as 2-3 years. I believe ASI will come within 10 years and it's hard to predict past the intelligence singularity, but my assumption would be that rapid ASI-assisted robotic advancements will make the majority of humans in developed nations unemployed within a two decades. But again, I can't really predict what will happen post-ASI. I could be very wrong if just a few variables change.
The unemployment concern is the bit I'm most certain of but that also worries me the least personally, since it's by far the easiest risk to prep for. If I'm made unemployed and never find work again I'll be fine.
I'm also an accelerationist when it comes to AI-driven unemployment because I think an crisis-level unemployment spike before ASI arrives is probably our only hope at getting off the AI doom train we're on before it's too late.
I'm the same way, which makes sense because for 20 years I've done things by hand, tediously managing every line.
I hired a few fresh grads and they have no problem just going with the default AI output. As long as it works, they are good.
For me, it comes down to the ability to properly test. If the code works, is covered by tests, and its performance is measured for regressions, and the high level design is sound, it's hard to argue with vibing. The problem is almost nobody has such a testing system. They are still hard to find and/or build. So that's what I'm putting my effort into because otherwise I'll have trouble sleeping at night (for good reason)
I couldn’t quite understand exactly how it was exploited. It sounds like there is some cache that is shared across action runs and they took advantage of that. Is that at the core of it?
Be careful there. The whole "just wait 6 months" thing is problematic. It gives you an excuse to make a mess now, because "in 6 months" AI will magically fix it.
It also belittles the human resources. "I heard that 6 months AI will do everything, so why would I hire new engineers or promote the ones we have?"
reply