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It's a compromise of speed vs quality. You can do `oversample(8, ()-> ...)` to get an increase in quality on certain occassions but that will slow down the performance.

If anyone wants to contribute gens/filters[0] the code is open source under MIT.

[0]: https://github.com/loopmaster-xyz/engine/tree/main/dsl


Tysm! Technically, about the audio engine, the language is fully Turing complete, compiling bytecode which then gets swapped out in realtime and executed by a VM running in WebAssembly/AssemblyScript. All the gens/effects/filters are implemented in a custom DSL that gencodes AssemblyScript classes with all the permutations of parameters whether they're scalar or audio inputs in order to achieve the maximum performance possible. I had a lot of help from the LLMs but all of the components had been previously implemented by hand as well multiple times in previous versions, so I had a clear direction. If you have any questions feel free to ask, we also have a Discord you can find it in the homepage at the footer.

Nothing new, just felt like reposting :)

Thanks! Whop is a funding platform like buymeacoffee but it had crypto as well (well, buymeacoffee also has now).

If you hover or tap you can find a link to the source, it's reddit r/cutecats.

This is pretty cool! I've been working on something similar[0], but for the browser, maybe you like it.

[0]: https://loopmaster.xyz


This is sooo freakin cool. Love it.

looks very fun indeed!! will check it out thanks!!

I recently switched to developing VST audio plugins and I'm loving it. Already done 3 [0][1][2] and I want to keep doing this if I manage to generate some income from it. I develop them in Typescript and then convert them to C++ with Webview, this way I have a web demo of the plugin that is almost identical to the one you get for the DAW.

[0]: https://technokick.com/ (Techno Kick synth)

[1]: https://riviera-demo.surge.sh/ (Reverb effect)

[2]: https://ya3.surge.sh/ (TB-303 synth clone)


The synth is now available as a native plugin for Windows, MacOS, Linux and in VST/VST3/Clap formats! Find it here https://www.kvraudio.com/forum/viewtopic.php?t=629587


The synth is now available as a native plugin for Windows, MacOS, Linux and in VST/VST3/Clap formats! Find it here https://www.kvraudio.com/forum/viewtopic.php?t=629587


Thank you!

Challenging would be an understatement. Had to create an editor from scratch in canvas to support the inline visuals, then a DSL that generates the code for each permutation of audio and scalar parameters, then the language itself which is Turing complete and controls the whole thing in a VM, choosing the optimal permutation for each case, and all the edits/recompilation be done in few ms to not distrupt the experience, all across a thread (the WebAudio AudioWorklet). The audio engine is in WebAssembly as it was the only way to get the performance needed. You can check out the code[0], the project is open-source!

[0]: https://github.com/loopmaster-xyz


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