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Loved your article! I just wanted to expand a bit on your last section. The Game Boy Advance did offer somewhat support for integer division, but it's not hardware-accelerated [1]. I suspect the LUT model was for performance reasons (and rightfully so!).

[1] https://www.copetti.org/writings/consoles/game-boy-advance/#...


The GBA has native support for integer division, but it does not have any hardware support for floating point arithmetic at all — compilers will insert a virtual floating point unit that does IEEE 754 in software, which takes hundreds of CPU cycles for most operations. I believe the LUT you refer to is for floats.


For the adventurous, I can't find words to express the absolute wrath of information found in the 'PS3 Developer Wiki' [1]. Countless people around the world voluntarily sharing their research to build one of the most complete sources of information of an enigmatic console.

[1] https://www.psdevwiki.com/


While MVG does a good video production job, he tends to get a lot of information wrong [1] and never corrects it after he's told [2]. Don't get me wrong, he's done very good videos in the past, but I wish he would take better care of his content.

[1] https://www.reddit.com/r/Games/comments/fnl0o1/why_playstati...

[2] https://news.ycombinator.com/item?id=26222361


Yeah, he just seems to read stuff online and never checks with actual sources. I wish he'd talked to us when doing the Wii security video, he got a lot of things wrong.


Doesn't know the difference between megabits/megabytes either.

https://youtu.be/A33wC-ltmdE


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