Thank you for the insight! I think rotating the tile images is key. Since I’m using CSS Grid for positioning, there are some limitations around overlap like the one you mentioned, but it should be solvable. I’ll keep working on it to bring it closer to the standard behavior.
Two games in a row now I have gotten to a point where the last two pieces are ontop of eachother. I think this is perfectly fine, but seems to happen a little too often. Or I was just very unlucky.
Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's a matter of adding a few classes and designing some sprites.
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