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I find it funny people play on the highest fov in first person shooters to their own detriment.

They think the higher fov is a pure win as it allows them to see more but in reality it is a tradeoff making targets in front of them smaller.


Part of the reason why I don't play many, if at all, modern FPS. Claustrophobic, disorienting, small FOV are something I cannot get used to.

I was fine playing Splatoon and Borderlands (and some other FPS and TPS) but somehow Overwatch made me ill for weeks.

there is a long standing problem in Team Fortress 2 where the default FOV is 75, as it was on the console ports of the Orange Box, and it's believed to turn off a lot of new players and enrage regulars because they just don't see things in the periphery that everyone else playing at the maximum FOV of 90 does.

And for those who want a better innerHTML, use insertAdjacentHTML https://developer.mozilla.org/en-US/docs/Web/API/Element/ins...

I don’t ever use it with user input, but use it often when building SPA without frameworks


This is all fine and dandy for websites but what we’ve really been locked out of is email.

You can’t run your own email server. All other large email providers will consider your self hosted emails as spam by default. It understandable why they took this stance (due to actual spam) but it is also awfully convenient it also increases their market power.

We are now at the whim of large corps even if we get a custom domain with them.


This is the answer. I don’t know what is the best practise but for windows the easiest solution is to put the DLL in the same directory as the exe

CarPlay needs to get battery level


CarPlay supports that, the car just needs to pass it through. I believe Ford and Toyota both do.


What about the fraud protection offered by credit cards?


What about it? Once you have a decentralized digital payment system (no matter if its Bitcoin, Lightning, Stablecoins) any corporate entity can offer trusted escrow services for online purchases. As in, merchant verification, chargebacks etc. No need for the government here.


So you want to go back to mailing list and run your own email server?


No, we’d like to go back to the culture that created protocols to solve our needs, such that people could create interoperable servers and clients to implement those protocols.


Maybe time for a Usenet renaissance?


In a way, Usenet was a kind of ancient fediverse.


Email is an open protocol, perfectly suited for delivering messages between people. Discord is a closed application, unsearchable, any server or account may be nuked at discord's discretion, thus it's entirely unsuited to replace e.g. a forum.

You do understand the difference?


I don't want to run my own Whatever server.

I want Whatever to be designed in a way that allows me to go find a provider of Whatever that I'm comfortable with, to run my server for me, and for it to interoperate with Whatevers of other people regardless of which provider they are using.

I also want it to be possible for me to take all my data - chat logs, membership etc - and move them to another provider of Whatever if my current provider enshittifies.

And yes, I do want it to be possible to self-host, if it turns out that no remaining providers of Whatever meet the bar.


If only we could make something like that

But now we would need each script to independently do their own caching, which isn’t all bad. At least you have more cross runner compatibility and resilience


Wireit really is that. The script declares dependencies and input, Wireit caches based on the direct inputs and dependency outputs.


Another way to solve this is how Linux organizes. Tree structure where lower branches vet patches and forward them up when ready


I always liked C. I enjoyed how brutal it is, except the preprocessor.

This is why zig is a godsend. It is actually simpler than C while being more precise than C!

For example zig can distinguish between a pointer to a single element vs a pointer to an array of unknown length. Where as in c abi, it is all T*

When importing a c lib, you can make it more ergonomic to use than c itself.

Being able to easily import c lib is especially important to game dev, as practically all so called c++ libs also export a c header as they know how important it is.

https://github.com/zig-gamedev has a lot of repos of ziggified c libs used in games.

As for the preprocessor, zig comptime is so much better. It’s just more zig that runs at compile time.


> as practically all so called c++ libs also export a c header as they know how important it is

In the gamedev space, I'd say too few of them do.


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