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I think https://multiplayer.app would also fit your description.


genuinely wondering if https://multiplayer.app would work for you.

note: I'm part of the Multiplayer team.


It sort of seems to me that Heroku stopped development / experiments after getting a bunch of traction. They were spot on solving a specific problem, early, and as time went on, said problem became a non-issue?


For a long time, they operated more or less like an independent org after the Salesforce acquisition. Eventually they’ve been pulled into the ecosystem though, and now it has the on-brand feel: 10+ second page loads, weird breakage like it taking two tries to click the SSO links to open addons like New Relic, needing to re-auth too often. It’s a shame.


A lot of the key talent also moved on.


What used to be the "Oracle Effect" has now become the "Salesforce Effect".


Salesforce bought Heroku in 2011. Also every cloud provider has an in-house "good enough" PaaS at this point.


While all of the answers are valid, another option that I don't see here is n8n. I used it for something very similar to your requirement and was able to run it for years without intervention.


Ghost can be easily spun up as a Docker container, is relatively fast and has a good SEO out-of-the-box.


Sketch really lost because they did not want to go cross-platform..


In practice the vast majority of designers are using Mac, so it's not like it not being cross platform was the problem.

The thing that made Sketch lose against Figma was that they never really tackled the issue of collaboration until Figma came along, leaving it for 3rd parties like Invision and others to solve.

Now they have most of the collaboration features they were missing, but by then it was too late and Figma had all the mindshare.

But if Figma keeps following this route, who knows. We might see Sketch grow in mindshare again.


Perhaps my perspective is skewed because I've only been on small design teams during the rise of Figma – but my view is that "multiplayer" was always a sell-to-managers feature, and at best an annoyance for designers.

Why Figma won is, at least in my own experience, due to two areas where they roundly beat Sketch: auto-layout and performance.

Auto-layout was one of those squandered first-mover advantage stories: Sketch had it first, but built it into the symbol/component system and never envisioned it as a global feature. Figma did, and it was a total game-changer. Overnight, everything else felt like using Photoshop in comparison.

Why couldn't Sketch just generalize its own auto-layout feature? They finally did (only about three months ago!) but I suspect it had to do with Sketch's architecture, which leads into the second Figma advantage: performance.

From the start, Figma turned the native-app-versus-web-app intuition on its head. Being browser-based, it should have been much slower than Sketch... but due both to Sketch's legacy as a general-purpose vector graphics app and Figma's stellar engineering org, Figma was leagues faster when it came to the kind of big, complex files design orgs deal with on a daily basis.

Between these two things, the writing was on the wall. I hope Sketch has a chance to come back, though – missteps like Dev Mode give them an opening now that they've had several years to catch up.


The Mac-only support wasn't an issue. I love Sketch, and I used to like it more than Figma. What happened is that Figma resolved many things that were a headache with Sketch:

- No more file-sharing issues. Designers are not good at using tools like git. I used git+lfs to store my designs, but most of the design team used Google Drive or Dropbox. In both cases, you end up in a situation where the file you are looking at is not up-to-date. Figma removed that issue.

- Design reviews: Collaborating on the same design as in many Figma demos is rare. However, playing with the design in a remote session is common during a design review.

- The pace of updates: Figma moved faster to improve the editor's UX. The auto-layout, styles, components, and variables are good additions to everyday work. It took Sketch a while to update the editor's UX.

There is no return once the team purchases the Figma subscription instead of renewing Sketch. When I started using Figma (around 2019), I hated its slowness and missed some Sketch features. Our UX team adopted Figma, and only a few designers continued using their Sketch license (I was one of them). But, it didn't make sense to not align with the rest of the team (for the reasons mentioned before). I haven't used Sketch since then. Sketch added many sharing features, but there isn't a solid reason to go back and convince the team to migrate their designs.


I really really love Sketch, and for all the reasons that make it different to Figma.

I just hope they don’t go too deep into Figma’esque cloud features (at least without being able to opt out) because Sketch is a really superb standalone piece of Mac software and I appreciate it for that.


Are we witnessing yet-another platform making solid steps towards extinction?


I would not say so. Just getting worst and less used. But, it is very far from extinction.


Digg is 'still around', too.


Perhaps, but it needs a proper competitor before it truly fades to irrelevancy.


Maybe it doesn't need a competitor but something that supersedes its design while staying inside the community of communities structure. Most Reddit clones do nothing better than Reddit, they just attempt to painstakingly emulate it. Karma is gamed too easily. Why hasn't someone tried to rank content by a mix of votes and quality indicators (grammar checks, NLP sentiment, engagement)? Innovation usually disrupts.


I see this as a win for accessibility, and a way to standardize many complex problems under the same umbrella. Would be interesting to find if they'd publish this, and it could lead to a way to fast-test the UX of many design iterations.

Currently, that process is slow, expensive and requires too many people involved to design, process and review the data.


> I see this as a win for accessibility

Is the definition of accessibility: "Where the hell did they moved the menu and the scrollbar in the new release ?". /s


Super impressed by the whole Asahi Linux project - and this takes it a big step forward.


If the title sounds pretty alarming: those 2 million are only out of the 4.5 million already scanned. At the scale of the current landscape..


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